Scavenger

Scavenger is one of twelve guilds in. Scavengers combine some of the warrior's fighting ability with some of the thief's thieving ability. As a hybrid guild, it does not excel in any ability in particular.

Hits
When gaining a scavenger level, if the new scavenger level is a character's single highest guild level and is 24 or below, the character gains 4 hits, plus a random bonus for high constitution. If the new scavenger level is a character's single highest guild level and is 25 or above, the character gains 2 hits, with no constitution bonus. If the new scavenger level is tied with or lower than any of the character's other guild levels, the character gains no hits.

Spellbook
The scavenger spellbook contains 2 spells.

Strategy
The scavenger guild offers little to a large party, as the party's thief will disarm traps and cast Charm of Opening much better. This relegates a large party scavenger to little more than backup Charm of Opening casting, should the thief run out of spells. Even then, anyone who made level 23 as a nomad can already do that.

A small party needing a fighting/thieving hybrid may be better served by a ninja or taking levels in thief as a secondary guild.

Solo characters who are restricted by race or alignment from being thieves should consider joining the scavenger guild, however. If thief is unavailable, scavenger is the next best option, outperforming both ninja and nomad at thieving and Charm of Opening, while also providing some fighting ability.