Ninja

Ninja is one of twelve guilds in. It combines the combat ability of a warrior with a fair amount of thieving ability, in exchange for limited equipment options and a slower progression. It is notable for having the highest attack potential of any guild, tied with warrior, and the highest multiple swings ability of any guild.

Hits
When gaining a ninja level, if the new ninja level is a character's single highest guild level and is 25 or below, the character gains 4 hits, plus a random bonus for high constitution. If the new ninja level is a character's single highest guild level and is 26 or above, the character gains 2 hits, with no constitution bonus. If the new ninja level is tied with or lower than any of the character's other guild levels, the character gains no hits.

Spellbook
The ninja spellbook contains two spells.

Strategy
The ninja guild is an offensive powerhouse, with attack on par with a Warrior, and plenty of multiple swings and the occasional backstab to more than make up for the warrior's more frequent critical hits and heavier weapons. Humans can join both the ninja and warrior guilds to combine the best multiple swings with the best critical hits, or join a spellcasting guild such as Seeker for more versatility. Troll ninjas don't have access to any other particularly good guilds, however.

The ninja's decent thieving and perception abilities with Charm of Opening can delay the need for a dedicated thief and seeker in the party, at least in the early levels. Ninjas have limited ability to improve in thieving and backstabbing, however, due to alignment restrictions. The thief guild is neutral-only, so ninjas must settle for joining the less specialized Scavenger guild instead, which is unlikely to be worth the effort.

The ninja guild has the highest chance to assign quests; this can cause frequent roadblocks to progression without support from a party or membership in a spellcasting guild.