Warrior

Warrior is one of twelve guilds in. It is notable for having the highest hits and highest attack/defense potential of any guild, plus a good selection of high att/def equipment with relatively low level requirements. It also has the highest critical hit ability of any guild.

Hits
When gaining a warrior level, if the new warrior level is a character's single highest guild level and is 28 or below, the character gains 6 hits, plus a random bonus for high constitution. If the new warrior level is a character's single highest guild level and is 29 or above, the character gains 2 hits, with no constitution bonus. If the new warrior level is tied with or lower than any of the character's other guild levels, the character gains no hits.

Spellbook
The warrior spellbook contains one spell.

Strategy
Though a warrior's attack/defense growth rate initially lags behind a nomad's, the nomad's att/def is capped at 175/175, while the warrior gains critical hit and multiple swings ability as well as higher hits. For these reasons, high level warriors eventually overtake the nomad's overall fighting ability and survivability.

Warriors have the smallest spellbook of any guild, however, so will rely on items, companions, party members, or spells from other guilds for utility.

Humans, giants, dwarves, ogres and morlochs seeking to maximize hits should level to 28 as warriors, then to 30 as nomads. Elves, gnomes, osiris and trolls, who cannot be warriors, can simply level to 30 as nomads to maximize hits. After level 30, characters maximizing hits should level as a wizard, if possible, until level 41.