Guild

A guild determines a character's hits growth, allowed equipment, and spells and abilities learned. There are twelve guilds in the game, each with varying race, alignment, and stat requirements.

Guild requirements
To join a guild, a character must be one of the guild's allowed races and alignments, and must have all six natural stats meeting or exceeding the guild's stat requirements.

* Characters join the nomad guild automatically upon creation, regardless of race, alignment, or stats.

Advancement
A character begins at level 1 in each guild upon joining that guild, and can advance to a maximum of level 999.

To gain a level in a guild, a given amount of experience must be earned, and if a quest had been assigned to the character by that guild, the quest must be completed. When these requirements are met, the character can visit the guild in the city to gain a level.

A character cannot earn enough experience to gain two levels at a time. The character will continue gaining experience past the number required for the first level, but will become pinned and stop earning experience just before earning enough for an additional level. Pinning may occur due to an extended run into the dungeon or a quest yet to be completed.

Multiple guilds
Every new character is automatically joins the nomad guild when created. Each character can join a second guild at no cost, then additional guilds by paying gold.

When a character is in multiple guilds, only the character's current guild gains experience, and only the current guild determines the character's allowed equipment and hits growth when leveling up. The character still has access to the spellbooks from all joined guilds, and uses the highest attack/defense, thieving, backstabbing, critical hit, multiple swings, and perception skills among all joined guilds.