Hits

Hits represent the amount of damage a character can sustain before death. Whenever a character's hits are reduced to 0, whether by an instant-kill spell, poison, disease, or normal damage, the character dies.

Maximum hits
A character's hits cannot exceed the character's maximum hits. A character's maximum hits increase when the character gains a level in a guild, provided the new level is the single highest level among the character's guilds. The amount of maximum hits gained depends on the guild, the level, and at low levels, the character's constitution.

The warrior guild grants the largest maximum hits gains until level 28. Upon reaching level 28, or if a character can't join the warrior guild, the nomad guild grants the largest maximum hits gains until level 30. After level 30, the wizard guild grants the largest maximum hits gains until level 41. After level 41, or if a character can't join the wizard guild at level 30, all guilds except the nomad guild grant the same maximum hits gains, 2 per level. The nomad guild grants only 1 hit per level after level 30.